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Post by Helkrowe Lucifer on Aug 6, 2010 21:24:57 GMT -5
Helkrowe Lucifer
Greed
RACE,
Human
GENDER,
Male
AGE,
23
SEXUALITY,
Heterosexual
POSTITION,
Thief
PERSONALITY,
Helkrowe is a very possessive person, he will not easily allow anything that is his to be taken from him, although he will give things he owns away if it seems that he can gain even more as a result. Helkrowe has extreme mood swings, most of the time going from incredibly cheerful and relaxed to demonic rage in under six seconds when provided with the proper stimuli. In regards to his attitude towards good and evil, he believes these concepts to be too abstract, because what is good for one person may not be good for another, so he doesn't judge people based on what they do so long as they're not doing it to him, or in his general direction. Helkrowe will absolutely not fight unless given a reason, of course, his reasons for fighting include such jewels as “I'm having a bad day”, “I don't like the color of your hair”, “That dog just walked in front of me”, so essentially, he is prone to fighting for any given reason, though he will deny it completely.
APPEARANCE,
Helkrowe has dark blond hair that is formed into a spiked style, as well as bright red eyes and fair skin. He normally wears a long charcoal colored coat with brown fur lining over a red striped shirt with a red cravat. His hands are always covered with black gloves.
Helkrowe's pants match his coat and his shoes are boots with elevated heels. Over one side of his face there is a large red tattoo, the design is curving and seems to represent nothing. The eye that is covered by the tattoo is blind, which may have been the reason Helkrowe got the tattoo in the first place.
NON-MAGIC,
MAGIC,
Jewel Phantasmagoria: Witch's Collection Gallery – Helkrowe imposes his own world over reality, resulting in a temporary world of his own design. W.C.G. Is an endless wasteland covered in discarded items with a crumbling temple at its very center. In this space,one may not use an item or artifact that does not belong to them, so they cannot pick something up from Helkrowe's world and brandish it, meaning only items that were on hand at the time of activation may be used within W.C.G., magic cannot be activated while this realm is active, at this point Helkrowe is also cut off from his magic, leaving W.C.G. to run as a standalone "program" , all magic that is imbued into an object or organism, be it natural or not, including magical armor, is nullified until the end of the "program".
Lasts: 5 posts Cool Down: 3 Posts
North Wind :: See weapons
RACIAL ABILITIES,
Dexterity- Humans have a natural, higher dexterity. They are not as fragile as their Hylian counterparts, and can physically withstand a little more Healer-Capable of healing minor wounds, scrapes and bruises. Takes one post, three post cooldown.
WEAPONS,
North Wind: A long sword that creates gale force winds when swung after activation, after the initial swing the sword is capable of creating powerful winds to looses the opponents balance, however it may also be used as a normal, albeit incredibly durable, sword if it's magic is nullified. While North Wind is not being used it compresses itself into a calm breeze surrounding its master, although it provides no defensive or offensive value in this form.
Number of Winds before Cool Down/Number of wind imbued slashes before recharge: 4 Wind Recharge time: 6 posts
Dynast Fang: Helkrowe's primary weapon, Dynast Fang is a 7 foot long magnetic chain with a large snake head on the end. The “head” of the chain is open until it strikes its target, at which point the jaws will clamp down, the balance of the mangets destroyed by the targets own natural electrical field. The purpose of Dynast Fang is to capture the throat or an arm or leg to whip the target around. Once Dynast Fang is around the opponent, it is possible to loosen the jaws of the head by hitting the head.
HISTORY,
Thrown Away/Nameless Helkrowe doesn't know where he was born or who his parents are, when he was born he was left in a large garbage dump near an unnamed city surrounded by junk. In this dump everything seemed to have been thrown away; weapons, animals, monsters kept as pets, corpses, and even children, a nameless waste for the nameless. In this city of discarded things there are very few people, not many know their culture, what they look like, or even their level of education, the only thing that is for sure is that they accept everything and will allow nothing to be taken back.
Helkrowe was found by a resident of this junk city, a woman wrapped in seemingly endless layers of tattered and stained cloth and bandages. It was this person, who rescued the infant Helkrowe, that raised him as her own. She gave him everything, she taught him all she could, her most important lesson was on the value of “Possession”.
Helkrowe spent his early days without a name, the woman, whose name was Helkrowe referred to Helkrowe as “you” until he had matured. Time passed slowly for the nameless Helkrowe, but eventually the elder Helkrowe was on her death bed and desired to give away the last thing she possessed, her own name.
In the end, Helkrowe left the nameless city and the now nameless woman with her nameless people, all having given their identity and will to the next generation who would go forth into the world and bring even more possessions into the waste so that one day, they would own everything.
FACE CLAIM,
Face Claims are for the uninspired.
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Post by MODS on Aug 7, 2010 0:29:36 GMT -5
Well, obvious name aside, things are fine except for a few points.
1) This might just be me, but I believe the title of 'King of Thieves' is reserved for the Gerudo King (even if Ganondork isn't using it right now). It might just be me though, we'll need admin confirmation on this.
2) Jewel Phantasmagoria: Does this cancel your own magic as well, and does this cancel racial abilities as well? Your usage of the phrase "one can use nothing that they do not already possess" doesn't help much, since certain things can be said to have 'already been possessed' such as a Goron's strength, or a Fairy's ability to heal, or a custom ability that is passive and one had it from birth. Does this also cancel out all spells currently active, since by the ability's definition, it'd have already been there?
3) The winds from your sword, are they able to harm or simply mess with people? And by 'winds before cooldown', do you mean the number of swings he can make that would generate wind?
4) Lastly, your Dynast Fang. I've got a feeling I know where it came from, but....just what, exactly is a "magnetic chain"? And I'm rather hesitant to say that Hyrule is advanced enough to have small, portable magnets like you seem to be using for this. Plus, if the fangs were controlled by magnets....they'd be shut all the time so you'd just have a flail, not a hook like you seem to want from it. And if it were a set up where the magnets were set up to repel each other, if supposedly such portable 'typical' magnets were to exist, then they wouldn't suddenly switch and be able to shut because of a person. Hell, if anything, a person would make them less likely to shut because the person themself gets between the magnets. Trust me, they don't work the way you're wanting them to.
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Post by Helkrowe Lucifer on Aug 7, 2010 3:07:47 GMT -5
Okay, in order:
1.) Changed the title
2.) Yes, it does, with the exception of W.C.G. itself, I edited to clarify.
3.) Yes, also edited.
4.) If you're thinking Terumi, then yes. I'll have to think a bit about how to modify this one though, I liked the idea and kind of rushed through it...
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Post by MODS on Aug 8, 2010 21:51:22 GMT -5
Yes, I was thinking Hazama. The pose for your pic gave it away. Plus.....snake-head on a chain. Totally not.
Anyway, why not just have it work like a bear trap on a chain? Spring-loaded, pressure-plates, something along those lines. Same effect that you seem to want, garunteed to work, and no questions need to really be asked as to the how.
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Post by Admin on Aug 9, 2010 7:03:17 GMT -5
Woah~ sounds like a nifty character, though I agree with Tuatha, the magnets seems a bit strange. The basic functionality of the Dynasty Fang seems to be more like a spring loaded bear trap which is both more practical for the time period setting and a simpler explanation in comparison to a magnet that activates upon interaction with another object.
I'd say revise that and we'll be set~
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